Example Effects
This text pulses. By
default the x-pulse tag only repeats once. Using the repeating
class, it can be made to pulse forever.
Blurred Texted shows what it looks like for someone
who needs glasses. Text with weak glasses might be
mildly blurry. If you have really bad
eyesight text might have a heavy blur.
If you hover over or hold down your finger on some text, it might
become unblurable.
Blinking text was very popular on the internet
in the 1990s.
Mirrored text helps
people who are reading your game in a sideview mirror and bats really
like upside-down text. Text
can also be
mirrored vertically
Here are some random other text effects:
- Outlined Text
- Embossed Text
- Condensed Text
- Expanded Text
- Rumbling Text
- Shuddering Text
Finally, this location shows that style and class
attributes placed on x-location tags affect how that location
will be rendered. For this example, we use it to set a background
image for this page. Be aware when debugging that if you use this,
you will have to clear site data to see affects if you decide to change
values for these attributes.
Toggle Frise Guy Display.
Go back to start of the game.